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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > TextLocalizationResourceUtil::GetNativeCultureName
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationResource.h |
Include | #include "Internationalization/TextLocalizationResource.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationResource.cpp |
namespace TextLocalizationResourceUtil
{
FString TextLocalizationResourceUtil&58;&58;GetNativeCultureName
&40;
const TArray< FString > & InLocalizationPaths
&41;
}
Remarks
Given some paths to look at, get the native culture for the targets within those paths (if known). The native culture for the targets within the given paths based on the data in the first LocMeta file, or an empty string if the native culture is unknown.