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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > ITextFormatArgumentModifier
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/ITextFormatArgumentModifier.h |
Include | #include "Internationalization/ITextFormatArgumentModifier.h" |
bool Validate
&40;
const FCultureRef & InCulture,
TArray< FString > & OutValidationErrors
&41; const
Remarks
Validate the argument modifier is valid based on the rules of the given culture