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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > ITextFormatArgumentModifier
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/ITextFormatArgumentModifier.h |
Include | #include "Internationalization/ITextFormatArgumentModifier.h" |
void GetFormatArgumentNames
&40;
TArray< FString > & OutArgumentNames
&41; const
Remarks
Get any argument names that are used by this argument modifier (for cases where the modifier itself uses format strings)