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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextLocalizationManager > UpdateFromLocalizationResource
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationManager.h |
Include | #include "Internationalization/TextLocalizationManager.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp |
void UpdateFromLocalizationResource
&40;
const FString & LocalizationResourceFilePath
&41;
Remarks
Updates display string entries and adds new display string entries based on localizations found in a specified localization resource.