Navigation
Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextLocalizationManager
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationManager.h |
Include | #include "Internationalization/TextLocalizationManager.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp |
void UpdateFromLocalizations
&40;
FTextLocalizationResource && TextLocalizationResource,
const bool bDirtyTextRevision
&41;
Remarks
Updates display string entries and adds new display string entries based on provided localizations.