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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextLocalizationManager
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationManager.h |
Include | #include "Internationalization/TextLocalizationManager.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp |
uint16 GetLocalRevisionForTextId
(
const FTextId & InTextId
) const
Remarks
Attempts to find a local revision history for the given text ID. This will only be set if the display string has been changed since the localization manager version has been changed (eg, if it has been edited while keeping the same key). The local revision, or 0 if there have been no changes since a global history change.