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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextLocalizationManager
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationManager.h |
Include | #include "Internationalization/TextLocalizationManager.h" |
Syntax
struct FDisplayStringEntry
Remarks
Data struct for tracking a display string.
Variables
Type | Name | Description | |
---|---|---|---|
FTextConstDisplayStringRef | DisplayString | ||
FTextKey | LocResID | ||
uint32 | SourceStringHash |
Constructors
Type | Name | Description | |
---|---|---|---|
FDisplayStringEntry
(
const FTextKey& InLocResID, |
Functions
Type | Name | Description | |
---|---|---|---|
bool | IsEmpty () |
Returns true if the display string entry contains invalid display string data. |