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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextLocalizationManager > EnableGameLocalizationPreview
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextLocalizationManager.h |
Include | #include "Internationalization/TextLocalizationManager.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextLocalizationManager.cpp |
void EnableGameLocalizationPreview
&40;
const FString & CultureName
&41;
Remarks
Enable the game localization preview using the given language, or the native language if the culture name is empty.
This will also lockdown localization editing if the given language is a non-native game language (to avoid accidentally baking out translations as source data in assets).