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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextKey > SerializeAsString
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextKey.h |
Include | #include "Internationalization/TextKey.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextKey.cpp |
void SerializeAsString
&40;
FStructuredArchiveSlot Slot
&41;
Remarks
Serialize this text key as if it were an FString