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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextId
Type | Name | Description | |
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void | SerializeWithHash
(
FArchive& Ar |
Serialize this text identity including its hash values (this method is sensitive to hashing algorithm changes, so only use it for generated files that can be rebuilt from another source) |
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void | SerializeWithHash
(
FStructuredArchiveSlot Slot |
Serialize this text identity including its hash values (this method is sensitive to hashing algorithm changes, so only use it for generated files that can be rebuilt from another source) |