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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextGeneratorBase
- ITextGenerator::GetTypeID()
- FTextGeneratorBase::GetTypeID()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextGeneratorBase.h |
Include | #include "Internationalization/TextGeneratorBase.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextGeneratorBase.cpp |
virtual FName GetTypeID&40;&41; const
Remarks
Gets the type ID of this generator. The type ID is used to reconstruct this type for serialization and must be registered with FText::RegisterTextGenerator().