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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextFormatter > Format
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextFormatter.h |
Include | #include "Internationalization/TextFormatter.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextFormatter.cpp |
static FText Format
(
FTextFormat && InFmt,
FFormatNamedArguments && InArguments,
const bool bInRebuildText,
const bool bInRebuildAsSource
)
Remarks
Low-level versions of Format. You probably want to use FText::Format(...) rather than call these directly