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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextFormatter.h |
Include | #include "Internationalization/TextFormatter.h" |
Syntax
class FTextFormatter
Remarks
A text formatter is responsible for formatting text patterns using a set of named or ordered arguments.
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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void | ArgumentValueToFormattedString
(
const FFormatArgumentValue& InValue, |
Incredibly low-level version of FFormatArgumentValue::ToFormattedString. |
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FCompileTextArgumentModifierFuncPtr | FindTextArgumentModifier
(
const FTextFormatString& InKeyword |
|
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FString | Format
(
const FTextFormat& InFmt, |
Incredibly low-level version of format. |
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FText | Format
(
FTextFormat&& InFmt, |
Low-level versions of Format. |
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FText | Format
(
FTextFormat&& InFmt, |
|
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FText | Format
(
FTextFormat&& InFmt, |
|
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FString | FormatStr
(
const FTextFormat& InFmt, |
Low-level version of Format that returns a string. |
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FString | FormatStr
(
const FTextFormat& InFmt, |
|
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FString | FormatStr
(
const FTextFormat& InFmt, |
|
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FTextFormatter & | Get () |
Singleton access |
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void | RegisterTextArgumentModifier
(
const FTextFormatString& InKeyword, |
|
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void | UnregisterTextArgumentModifier
(
const FTextFormatString& InKeyword |
Typedefs
Name | Description |
---|---|
FCompileTextArgumentModifierFuncPtr | Callback function used to compile an argument modifier. |