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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextFormatString > FTextFormatString
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/ITextFormatArgumentModifier.h |
Include | #include "Internationalization/ITextFormatArgumentModifier.h" |
FTextFormatString
&40;
const TCHAR &42; InStr
&41;
Remarks
Construct from the given string (takes a copy, expected to be null terminated)