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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextFormatString > MakeReference
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/ITextFormatArgumentModifier.h |
Include | #include "Internationalization/ITextFormatArgumentModifier.h" |
static FTextFormatString MakeReference
&40;
const TCHAR &42; InStr,
const int32 InLen
&41;
Remarks
Construct from the given pointer and size (takes a sub-string reference, doesn't have to be null terminated)