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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextFormatPatternDefinition
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/TextFormatter.h |
Include | #include "Internationalization/TextFormatter.h" |
bool IsValidEscapeChar
(
const TCHAR InChar
) const
Remarks
Is the given character one that an escape token may escape?