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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextFormat > FTextFormat
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
Include | #include "Internationalization/Text.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextFormatter.cpp |
FTextFormat
&40;
const FText & InText,
FTextFormatPatternDefinitionConstRef InCustomPatternDef
&41;
Remarks
Construct an instance from an FText and custom format pattern definition. The text will be immediately compiled.