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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FTextFormat
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
Include | #include "Internationalization/Text.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/TextFormatter.cpp |
bool IdenticalTo
&40;
const FTextFormat & Other,
const ETextIdenticalModeFlags CompareModeFlags
&41; const
Remarks
Check whether this instance is considered identical to the other instance, based on the comparison flags provided.