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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FText
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
Include | #include "Internationalization/Text.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/Text.cpp |
static FText FromStringTable
(
const FName InTableId,
const FTextKey & InKey,
const EStringTableLoadingPolicy InLoadingPolicy
)
Remarks
Attempts to create an FText instance from a string table ID and key (this is the same as the LOCTABLE macro, except this can also work with non-literal string values). The found text, or a dummy FText if not found.