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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FText
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
Include | #include "Internationalization/Text.h" |
template<typename... TArguments>
static FText FormatNamed
(
FTextFormat Fmt,
TArguments &&... Args
)
Remarks
Format the given list of variadic key->value pairs as named arguments within the given format pattern
You may want to pre-compile your FText pattern into a FTextFormat prior to performing formats within a loop or on a critical path, as this can save CPU cycles, memory, and mutex resources vs re-compiling the pattern for each format call. See FTextFormat for more info. @usage FText::FormatNamed(LOCTEXT("PlayerNameFmt", "{PlayerName} is really cool"), TEXT("PlayerName"), FText::FromString(PlayerName)); The formatted FText
Parameters
Name | Description |
---|---|
Fmt | The format pattern to use |
Args | A variadic list of "key then value" pairs to inject into the format pattern (must be an even number) |