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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
Inheritance Hierarchy
- FLocMetadataValue
- FLocMetadataValueBoolean
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/InternationalizationMetadata.h |
Include | #include "Internationalization/InternationalizationMetadata.h" |
Syntax
class FLocMetadataValueBoolean : public FLocMetadataValue
Remarks
A LocMetadata Boolean Value.
Variables
Type | Name | Description | |
---|---|---|---|
bool | Value |
Constructors
Type | Name | Description | |
---|---|---|---|
FLocMetadataValueBoolean
(
bool InBool |
|||
Functions
Type | Name | Description | |
---|---|---|---|
void | Serialize
(
FLocMetadataValueBoolean& Value, |
Overridden from FLocMetadataValue
Type | Name | Description | |
---|---|---|---|
bool | AsBool () |
Returns this value as a boolean, throwing an error if this is not an Metadata Bool | |
TSharedRef< FLocMetadataValue > | Clone () |
||
bool | EqualTo
(
const FLocMetadataValue& Other |
||
ELocMetadataType | GetType () |
||
FString | |||
bool | LessThan
(
const FLocMetadataValue& Other |
||
FString | ToString () |