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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FInternationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Internationalization.h |
Include | #include "Internationalization/Internationalization.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/Internationalization.cpp |
bool SetCurrentLanguage
(
const FString & InCultureName
)
Remarks
Set only the current language (for localization) by name.
Unless you're doing something advanced, you likely want SetCurrentLanguageAndLocale or SetCurrentCulture instead.