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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FInternationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Internationalization.h |
Include | #include "Internationalization/Internationalization.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/Internationalization.cpp |
void LoadAllCultureData&40;&41;
Remarks
Load and cache the data needed for every culture we know about (this is usually done per-culture as required)