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Unreal Engine C++ API Reference > Runtime > Core > Internationalization > FInternationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Internationalization.h |
Include | #include "Internationalization/Internationalization.h" |
Source | /Engine/Source/Runtime/Core/Private/Internationalization/Internationalization.cpp |
static bool IsAvailable&40;&41;
Remarks
Checks to see that an internationalization instance exists, and has been initialized. Usually you would use Get(), however this may be used to work out whether TearDown() has been called when cleaning up on shutdown.