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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
Include | #include "Internationalization/Text.h" |
Syntax
struct FFormatArgumentData
Remarks
Used to pass argument/value pairs into FText::Format via UKismetTextLibrary::Format.
The primary consumer of this type is Blueprints (via a UHT mirror node). It is not expected that this be used in general C++ as FFormatArgumentValue is a much better type. The UHT struct is located here: Engine\Source\Runtime\Engine\Classes\Kismet\KismetTextLibrary.h
Variables
Type | Name | Description | |
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FString | ArgumentName | |
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FText | ArgumentValue | |
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double | ArgumentValueDouble | |
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float | ArgumentValueFloat | |
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ETextGender | ArgumentValueGender | |
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int64 | ArgumentValueInt | |
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TEnumAsByte< EFormatArgumentType::Type > | ArgumentValueType | This is a non-unioned version of FFormatArgumentValue that only accepts the types needed by Blueprints It's used as a marshaller to create a real FFormatArgumentValue when performing a format |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | ResetValue () |
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FFormatArgumentValue |