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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/CultureFilter.h |
Include | #include "Internationalization/CultureFilter.h" |
Syntax
class FCultureFilter
Remarks
Cache of enabled/disabled cultures loaded from config data
Constructors
Type | Name | Description | |
---|---|---|---|
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FCultureFilter
(
const TSet< FString >* AvailableCultures |
Construct a culture filter based on the current build config and target, optionally filtering any loaded cultures against the set of available cultures | |
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FCultureFilter
(
const EBuildConfiguration BuildConfig, |
Construct a culture filter based on the given build config and target, optionally filtering any loaded cultures against the set of available cultures |
Functions
Type | Name | Description | |
---|---|---|---|
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bool | IsCultureAllowed
(
const FString& Culture |
Does the given culture pass this filter? |