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Unreal Engine C++ API Reference > Runtime > Core > Internationalization
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Internationalization/Text.h |
Include | #include "Internationalization/Text.h" |
Syntax
namespace ETextFlag
{
enum Type
&123;
Transient = (1 << 0),
CultureInvariant = (1 << 1),
ConvertedProperty = (1 << 2),
Immutable = (1 << 3),
InitializedFromString = (1<<4),
&125;
}
Values
Name | Description |
---|---|
Transient | |
CultureInvariant | |
ConvertedProperty | |
Immutable | |
InitializedFromString |