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Unreal Engine C++ API Reference > Runtime > Core > IO > FIoStoreReader
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/IO/IoDispatcher.h |
Include | #include "IO/IoDispatcher.h" |
Source | /Engine/Source/Runtime/Core/Private/IO/IoStore.cpp |
TIoStatusOr< FIoBuffer > Read
&40;
const FIoChunkId & Chunk,
const FIoReadOptions & Options
&41; const
Remarks
Reads the chunk off the disk, decrypting/decompressing as necessary.