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Unreal Engine C++ API Reference > Runtime > Core > IO
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/IO/IoChunkId.h |
Include | #include "IO/IoChunkId.h" |
Syntax
enum EIoChunkType
{
Invalid = 0,
ExportBundleData = 1,
BulkData = 2,
OptionalBulkData = 3,
MemoryMappedBulkData = 4,
ScriptObjects = 5,
ContainerHeader = 6,
ExternalFile = 7,
ShaderCodeLibrary = 8,
ShaderCode = 9,
PackageStoreEntry = 10,
DerivedData = 11,
EditorDerivedData = 12,
PackageResource = 13,
MAX,
}
Values
Name | Description |
---|---|
Invalid | |
ExportBundleData | |
BulkData | |
OptionalBulkData | |
MemoryMappedBulkData | |
ScriptObjects | |
ContainerHeader | |
ExternalFile | |
ShaderCodeLibrary | |
ShaderCode | |
PackageStoreEntry | |
DerivedData | |
EditorDerivedData | |
PackageResource | |
MAX |
Remarks
Addressable chunk types.
The enumerators have explicitly defined values here to encourage backward/forward compatible updates.
Also note that for certain discriminators, Zen Store will assume certain things about the structure of the chunk ID so changes must be made carefully.