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Interface for controlling an object's start/stop life cycle.
| Name | ILifeCycle |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/ILifeCycle.h |
| Include Path | #include "Misc/ILifeCycle.h" |
Syntax
class ILifeCycle
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsStarted () |
Checks whether the object has been started. | Misc/ILifeCycle.h | |
bool Start () |
Starts the object. | Misc/ILifeCycle.h | |
bool Stop () |
Stops the object. | Misc/ILifeCycle.h |