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Interface for a custom culture.
See FCulture for the API description.
| Name | ICustomCulture |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Internationalization/ICustomCulture.h |
| Include Path | #include "Internationalization/ICustomCulture.h" |
Syntax
class ICustomCulture
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~ICustomCulture() |
Internationalization/ICustomCulture.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCultureRef GetBaseCulture() |
Internationalization/ICustomCulture.h | ||
FString GetDisplayName() |
Internationalization/ICustomCulture.h | ||
FString GetEnglishName() |
Internationalization/ICustomCulture.h | ||
FString GetName() |
Internationalization/ICustomCulture.h | ||
FString GetNativeLanguage() |
Internationalization/ICustomCulture.h | ||
FString GetNativeName() |
Internationalization/ICustomCulture.h | ||
FString GetNativeRegion() |
Internationalization/ICustomCulture.h | ||
FString GetRegion() |
Internationalization/ICustomCulture.h | ||
FString GetScript() |
Internationalization/ICustomCulture.h | ||
FString GetThreeLetterISOLanguageName() |
Internationalization/ICustomCulture.h | ||
FString GetTwoLetterISOLanguageName() |
Internationalization/ICustomCulture.h | ||
FString GetUnrealLegacyThreeLetterISOLanguageName() |
Internationalization/ICustomCulture.h | ||
FString GetVariant() |
Internationalization/ICustomCulture.h | ||
bool IsRightToLeft() |
Internationalization/ICustomCulture.h |