Navigation
Unreal Engine C++ API Reference > Runtime > Core > Hash
Inheritance Hierarchy
- FBlake3
- FIoHashBuilder
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Hash/Blake3.h |
Include | #include "Hash/Blake3.h" |
Syntax
class FBlake3
Remarks
Calculates a BLAKE3 hash.
Constructors
Functions
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
FBlake3Hash | Finalize () |
Finalize the hash of the input data. |
![]() ![]() |
FBlake3Hash | HashBuffer
(
FMemoryView View |
Calculate the hash of the buffer. |
![]() ![]() |
FBlake3Hash | HashBuffer
(
const FCompositeBuffer& Buffer |
Calculate the hash of the buffer. |
![]() ![]() |
FBlake3Hash | HashBuffer
(
const void* Data, |
Calculate the hash of the buffer. |
![]() |
void | Reset () |
Reset to the default state in which no input has been written. |
![]() |
void | Update
(
FMemoryView View |
Add the buffer as input to the hash. May be called any number of times. |
![]() |
void | Update
(
const FCompositeBuffer& Buffer |
Add the buffer as input to the hash. May be called any number of times. |
![]() |
void | Update
(
const void* Data, |
Add the buffer as input to the hash. May be called any number of times. |