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Unreal Engine C++ API Reference > Runtime > Core > HAL
Inheritance Hierarchy
- FAutoConsoleObject
- TAutoConsoleVariable
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/IConsoleManager.h |
Include | #include "HAL/IConsoleManager.h" |
Syntax
template<class T>
class TAutoConsoleVariable : public FAutoConsoleObject
Remarks
Autoregistering float, int variable class...this changes that value when the console variable is changed.
Constructors
Type | Name | Description | |
---|---|---|---|
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TAutoConsoleVariable
(
const TCHAR* Name, |
Create a float, int or string console variable | |
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TAutoConsoleVariable
(
const TCHAR* Name, |
Create a float, int or string console variable |
Functions
Type | Name | Description | |
---|---|---|---|
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T | GetValueOnAnyThread
(
bool bForceGameThread |
|
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T | ||
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T |
Operators
Type | Name | Description | |
---|---|---|---|
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IConsoleVariable & | operator* () |
Dereference back to a variable |
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const IConsoleVariable & | operator* () |
|
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IConsoleVariable * | operator-> () |
Dereference back to a variable |
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const IConsoleVariable * | operator-> () |