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Unreal Engine C++ API Reference > Runtime > Core > HAL
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/IPlatformFileManagedStorageWrapper.h |
Include | #include "HAL/IPlatformFileManagedStorageWrapper.h" |
Source | /Engine/Source/Runtime/Core/Private/HAL/IPlatformFileManagedStorageWrapper.cpp |
namespace ManagedStorageInternal
{
bool ManagedStorageInternal&58;&58;IsUnderDirectory
&40;
const FString & InPath,
const FString & InDirectory
&41;
}
Remarks
Same as FPaths::IsUnderDirectory, but assume the paths are already full Also is always case insensitive since we are concerned with filtering and not whether a directory actually exists.