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Unreal Engine C++ API Reference > Runtime > Core > HAL > IFileManager
- IFileManager::FileExists()
- FFileManagerGeneric::FileExists()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/FileManager.h |
Include | #include "HAL/FileManager.h" |
bool FileExists
(
const TCHAR * Filename
)
Remarks
Checks if a file exists