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Unreal Engine C++ API Reference > Runtime > Core > HAL > IFileManager
- IFileManager::DirectoryExists()
- FFileManagerGeneric::DirectoryExists()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/FileManager.h |
Include | #include "HAL/FileManager.h" |
bool DirectoryExists
&40;
const TCHAR &42; InDirectory
&41;
Remarks
Checks if a directory exists.