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Unreal Engine C++ API Reference > Runtime > Core > HAL
Inheritance Hierarchy
- FAutoConsoleObject
- FAutoConsoleCommand
- FAutoConsoleCommandWithArgsAndOutputDevice
- FAutoConsoleCommandWithOutputDevice
- FAutoConsoleCommandWithWorld
- FAutoConsoleCommandWithWorldAndArgs
- FAutoConsoleCommandWithWorldArgsAndOutputDevice
- FAutoConsoleVariable
- FAutoConsoleVariableRef
- TAutoConsoleVariable
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/IConsoleManager.h |
Include | #include "HAL/IConsoleManager.h" |
Syntax
class FAutoConsoleObject
Remarks
Base class for autoregistering console commands.
Constructors
Type | Name | Description | |
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FAutoConsoleObject
(
IConsoleObject* InTarget |
Constructor, saves the argument for future removal from the console variable system |
Destructors
Type | Name | Description | |
---|---|---|---|
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Destructor, removes the console object |
Functions
Type | Name | Description | |
---|---|---|---|
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TArray< const FAutoConsoleObject * > & | ||
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TArray< const FAutoConsoleObject * > & | ||
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TArray< const FAutoConsoleObject * > & | ||
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IConsoleVariable * | AsVariable () |
Returns the contained console object as an IConsoleVariable |
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const IConsoleVariable * | AsVariable () |
Returns the contained console object as an IConsoleVariable |