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Unreal Engine C++ API Reference > Runtime > Core > HAL
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/HAL/FileManager.h |
Include | #include "HAL/FileManager.h" |
Syntax
enum EFileWrite
{
FILEWRITE_None = 0x00,
FILEWRITE_NoFail = 0x01,
FILEWRITE_NoReplaceExisting = 0x02,
FILEWRITE_EvenIfReadOnly = 0x04,
FILEWRITE_Append = 0x08,
FILEWRITE_AllowRead = 0x10,
FILEWRITE_Silent = 0x20,
}
Values
Name | Description |
---|---|
FILEWRITE_None | |
FILEWRITE_NoFail | |
FILEWRITE_NoReplaceExisting | |
FILEWRITE_EvenIfReadOnly | |
FILEWRITE_Append | |
FILEWRITE_AllowRead | |
FILEWRITE_Silent |