Navigation
Unreal Engine C++ API Reference > Runtime > Core > GenericPlatform > IPlatformFile
- IPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()
- FNetworkPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()
- FStreamingNetworkPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()
- FStreamingNetworkPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()
- FSandboxPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()
- FPlatformFileOpenLog::ConvertToAbsolutePathForExternalAppForWrite()
- FCachedReadPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()
- FPakPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformFile.h |
Include | #include "GenericPlatform/GenericPlatformFile.h" |
Source | /Engine/Source/Runtime/Core/Private/GenericPlatform/GenericPlatformFile.cpp |
virtual FString ConvertToAbsolutePathForExternalAppForWrite
&40;
const TCHAR &42; Filename
&41;
Remarks
Converts passed in filename to use an absolute path (for writing) filename using absolute path
Parameters
Name | Description |
---|---|
Filename | filename to convert to use an absolute path, safe to pass in already using absolute path |