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Unreal Engine C++ API Reference > Runtime > Core > GenericPlatform > IFileHandle
- IFileHandle::Read()
- FCachedFileHandle::Read()
- FLoggedFileHandle::Read()
- FNetworkFileHandle::Read()
- FManagedStorageFileWriteHandle::Read()
- FPakFileHandle::Read()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/GenericPlatform/GenericPlatformFile.h |
Include | #include "GenericPlatform/GenericPlatformFile.h" |
bool Read
&40;
uint8 &42; Destination,
int64 BytesToRead
&41;
Remarks
Read bytes from the file. true if the operation completed successfully.
Parameters
Name | Description |
---|---|
Destination | Buffer to holds the results, should be at least BytesToRead in size. |
BytesToRead | Number of bytes to read into the destination. |