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Unreal Engine C++ API Reference > Runtime > Core > GenericPlatform
Inheritance Hierarchy
- FGenericPlatformStricmp
- FGenericPlatformString
- FGenericWidePlatformString
- FMicrosoftPlatformString
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/GenericPlatform/MicrosoftPlatformString.h |
Include | #include "GenericPlatform/MicrosoftPlatformString.h" |
Syntax
struct FMicrosoftPlatformString : public FGenericWidePlatformString
Remarks
Microsoft specific implementation
Functions
Type | Name | Description | |
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double | ||
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double | ||
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double | ||
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float | ||
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float | ||
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float | ||
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int32 | ||
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int32 | ||
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int32 | ||
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int64 | ||
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int64 | ||
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int64 | ||
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int32 | GetVarArgs
(
ANSICHAR* Dest, |
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int32 | GetVarArgs
(
UTF8CHAR* Dest, |
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int32 | GetVarArgs
(
WIDECHAR* Dest, |
Allow fallback to FGenericWidePlatformString::GetVarArgs when PLATFORM_USE_GENERIC_STRING_IMPLEMENTATION is set. |
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ANSICHAR * | ||
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UTF8CHAR * | ||
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WIDECHAR * | ||
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const WIDECHAR * | ||
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const ANSICHAR * | ||
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const UTF8CHAR * | ||
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int32 | ||
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int32 | ||
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int32 | ||
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ANSICHAR * | Ansi implementation | |
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WIDECHAR * | Wide character implementation | |
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UTF8CHAR * | UTF8CHAR implementation. | |
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int32 | ||
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int32 | ||
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int32 | UCS2CHAR implementation - this is identical to WIDECHAR for Windows platforms | |
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int32 | ||
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int32 | ||
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int32 | ||
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int32 | ||
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int32 | ||
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int32 | ||
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int32 | ||
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int32 | ||
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int32 | ||
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int32 | ||
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WIDECHAR * | ||
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ANSICHAR * | ||
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UTF8CHAR * | ||
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int32 | ||
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int32 | ||
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int32 | ||
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int32 | ||
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const WIDECHAR * | ||
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const ANSICHAR * | ||
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const UTF8CHAR * | ||
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const UTF8CHAR * | ||
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const WIDECHAR * | ||
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const ANSICHAR * | ||
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int32 | ||
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int32 | ||
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int32 | ||
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int64 | ||
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int64 | ||
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int64 | ||
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WIDECHAR * | ||
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ANSICHAR * | ||
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UTF8CHAR * | ||
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uint64 | ||
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uint64 | ||
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uint64 |
Typedefs
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Super |