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API > API/Runtime > API/Runtime/Core
Syntax
bool GIsEditor
Remarks
True if we are in the editor. Note that this is still true when using Play In Editor. You may want to use GWorld->HasBegunPlay in that case.
True if we are in the editor.
API > API/Runtime > API/Runtime/Core
bool GIsEditor
True if we are in the editor. Note that this is still true when using Play In Editor. You may want to use GWorld->HasBegunPlay in that case.
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