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Unreal Engine C++ API Reference > Runtime > Core > FileCache
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/FileCache/FileCache.h |
Include | #include "FileCache/FileCache.h" |
Source | /Engine/Source/Runtime/Core/Private/FileCache/FileCache.cpp |
void FileCache_PostIoStoreCompressionBlockSize
(
uint32 InCompressionBlockSize,
FString const & InContainerFilePath
)
Remarks
Called by the IoStore system to inform the FileCache of used compression block sizes, for usage warning purposes. (FFileIoStoreReader::ReadContainerHeader)