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A simple latent command that runs the provided function on another thread
| Name | FThreadedAutomationLatentCommand |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Misc/AutomationTest.h |
| Include Path | #include "Misc/AutomationTest.h" |
Syntax
class FThreadedAutomationLatentCommand : public IAutomationLatentCommand
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FThreadedAutomationLatentCommand
(
TUniqueFunction< void()> InFunction |
Misc/AutomationTest.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FThreadedAutomationLatentCommand() |
Misc/AutomationTest.h |
Functions
Public
Overridden from IAutomationLatentCommand
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool Update() |
Updates the current command and will only return TRUE when it has fulfilled its role (Load map has completed and wait time has expired) | Misc/AutomationTest.h |