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Unreal Engine C++ API Reference > Runtime > Core > FTaskTagScope
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/CoreGlobals.h |
Include | #include "CoreGlobals.h" |
Source | /Engine/Source/Runtime/Core/Private/HAL/ThreadingBase.cpp |
static void SetTagNone&40;&41;
Remarks
Clear the ETaskTag::StaticInit tag so that the Main OS Thread has no active tag. This will allow functions such as IsInGameThread() to function properly when called from the Main Thread.