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Console variable for configuring task priorities Example: FTaskPriorityCVar CVar{ TEXT("CVarName"), TEXT("CVarHelp"), ETaskPriority::Normal, EExtendedTaskPriority::None }; Launch(UE_SOURCE_LOCATION, [] {}, CVar.GetTaskPriority(), CVar.GetExtendedTaskPriority()).Wait();
| Name | FTaskPriorityCVar |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Tasks/Task.h |
| Include Path | #include "Tasks/Task.h" |
Syntax
class FTaskPriorityCVar
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTaskPriorityCVar
(
const TCHAR* Name, |
Tasks/Task.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExtendedPriority | EExtendedTaskPriority | Tasks/Task.h | ||
| FullHelpText | FString | Tasks/Task.h | ||
| Priority | ETaskPriority | Tasks/Task.h | ||
| RawSetting | FString | Tasks/Task.h | ||
| Variable | FAutoConsoleVariableRef | Tasks/Task.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EExtendedTaskPriority GetExtendedTaskPriority() |
Tasks/Task.h | ||
ETaskPriority GetTaskPriority() |
Tasks/Task.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FString ConfigStringFromPriorities
(
ETaskPriority InPriority, |
Tasks/Task.h | ||
static FString CreateFullHelpText
(
const TCHAR* Name, |
Tasks/Task.h |