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This should be replaced with Platform stuff when FPlatformString starts to know about UTF-8.
| Name | FTCHARToUTF8_Convert |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/StringConv.h |
| Include Path | #include "Containers/StringConv.h" |
Syntax
class FTCHARToUTF8_Convert
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FromType | TCHAR | Containers/StringConv.h | |
| IntendedToType | UTF8CHAR | Leave this until we convert all the call sites and can change FromType to this. | Containers/StringConv.h |
| ToType | ANSICHAR | Containers/StringConv.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 Convert
(
IntendedToType* Dest, |
Converts a Source string into UTF8 and stores it in Dest. | Containers/StringConv.h | |
static int32 Convert
(
ToType* Dest, |
Containers/StringConv.h | ||
static int32 ConvertedLength
(
const SrcBufferType* Source, |
Determines the length of the converted string. | Containers/StringConv.h | |
static int32 Utf8FromCodepoint
(
uint32 Codepoint, |
Convert Codepoint into UTF-8 characters. | Containers/StringConv.h |