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Represents a map in the structured archive. A map is similar to a record, but keys can be read back out from an archive. (This is an important distinction for binary archives).
| Name | FStructuredArchiveMap |
| Type | class |
| Header File | /Engine/Source/Runtime/Core/Public/Serialization/StructuredArchiveSlots.h |
| Include Path | #include "Serialization/StructuredArchiveSlots.h" |
Syntax
class FStructuredArchiveMap : public UE::StructuredArchive::Private::FSlotBase
Inheritance Hierarchy
- FSlotPosition → FSlotBase → FStructuredArchiveMap
- FSlotBase → FStructuredArchiveMap
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FStructuredArchive | friend | Serialization/StructuredArchiveSlots.h | ||
| FStructuredArchiveSlot | friend | Serialization/StructuredArchiveSlots.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FStructuredArchiveSlot EnterElement
(
FString& Name |
Serialization/StructuredArchiveSlots.h |