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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FString
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UEOpEquals
(
FIntrusiveUnsetOptionalState Tag |
|||
UE_FORCEINLINE_HINT bool UEOpEquals
(
const FString& Rhs |
Lexicographically test whether the left string is == the right stringcase insensitive | ||
UE_FORCEINLINE_HINT bool UEOpEquals
(
const CharType* Rhs |
Lexicographically test whether the left string is == the right stringcase insensitive |
UEOpEquals(FIntrusiveUnsetOptionalState)
| Name | UEOpEquals |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
bool UEOpEquals
(
FIntrusiveUnsetOptionalState Tag
) const
UEOpEquals(const FString &)
Description
Lexicographically test whether the left string is == the right string
case insensitive
| Name | UEOpEquals |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
UE_FORCEINLINE_HINT bool UEOpEquals
(
const FString & Rhs
) const
true if the left string is lexicographically == the right string, otherwise false
Parameters
| Name | Remarks |
|---|---|
| Lhs | String to compare against. |
| Rhs | String to compare against. |
UEOpEquals(const CharType *)
Description
Lexicographically test whether the left string is == the right string
case insensitive
| Name | UEOpEquals |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
template<typename CharType>
UE_FORCEINLINE_HINT bool UEOpEquals
(
const CharType * Rhs
) const
true if the left string is lexicographically == the right string, otherwise false
Parameters
| Name | Remarks |
|---|---|
| Lhs | String to compare against. |
| Rhs | String to compare against. |