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API > API/Runtime > API/Runtime/Core > API/Runtime/Core/FString
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns a copy of this string with wrapping CharacterToTrim removed (removes at max one instance in the beginning and end of the string). | |||
| Returns a copy of this string with wrapping CharacterToTrim removed (removes at max one instance in the beginning and end of the string). |
TrimChar(ElementType, bool *)
Description
Returns a copy of this string with wrapping CharacterToTrim removed (removes at max one instance in the beginning and end of the string).
| Name | TrimChar |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp.inl |
FString TrimChar
(
ElementType CharacterToTrim,
bool * bCharRemoved
) const
See Also
- TrimCharInline for an inline variant
TrimChar(ElementType, bool *)
Description
Returns a copy of this string with wrapping CharacterToTrim removed (removes at max one instance in the beginning and end of the string).
| Name | TrimChar |
| Type | function |
| Header File | /Engine/Source/Runtime/Core/Public/Containers/UnrealString.h.inl |
| Include Path | #include "Containers/UnrealString.h.inl" |
| Source | /Engine/Source/Runtime/Core/Private/Containers/String.cpp.inl |
FString TrimChar
(
ElementType CharacterToTrim,
bool * bCharRemoved
)